Officers / Information / Conduct / Partnerships / Hesitations / Director

 

Officers 2018 /19

President: Biddy Rush

Acting Vice President: Brian Paquin

Immediate Past President: Brian Paquin

Treasurer:
Catherine Colpman

Secretary:
Mary Anderson

Tournament Secretary:
Caroline Strachan

House Convenor:
Trish Poland

Committee Members
: Ken Wood, Linda Bitchener, Alan Simpson, Ian Porter, Pierre Pontbriand, Martin Sims, Kumar Bajaj.


Honorary Auditor: Dick Lynn

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GENERAL INFORMATION

ELIGIBILITY GUIDELINES

All players are welcome to play at any session.  A grading system operates to limit “A” grade players’ eligibility for prizes on some days and in some events.  “B” grade players are eligible for all events. 


“A” grade -               NZ Bridge Open/Intermediate grade Players as at 1 January.
“B” grade -               NZ Bridge Junior grade Players as at 1 January.


The same partnership may win only one pairs event over the year. Similarly, a particular team may win only one Teams event.
Winners are determined by the player or pair with the highest accumulated score over the competition.
Only financial members of the club are eligible to win prizes.

MONDAY EVENTS

Junior Pairs:
This event will be won by the top pair of “B” grade players.


New Member Pairs’ Event:
There will be two categories.  An award will be presented for each category.

  • A club member and a player who has completed the 2019 Upper Hutt Bridge Club lessons and
  • A club member and a player who completed the 2018 Upper Hutt Bridge Club lessons.

Monday Teams:
A team may consist of “A” and “B” players, so long as there are no more than two “A” players. An "A” player must partner a “B” player.


Monday Founders’ Ladder:
There is no limit to the number of sessions a “B” grade player may play with an “A” grade player.


The event must be won by the top “B” grade player.


An award will be made to the highest scoring “A” grade player who has played with a different “B” grade player for each of the required number of qualifying sessions.


All other Monday pairs events, with the exception of Mixed Grade events, will be won by the top “B” grade partnership provided that its final ranking is within the first 5 places.   Where no “B” grade partnership reaches this level then the prize will be awarded to first “B” grade player, assisted by an “A” grade player, within that range. 


WEDNESDAY and FRIDAY EVENTS


All Players playing in these events are eligible to win prizes except where designated in the programme as being an event for a particular grade.


RULES FOR COMPETITIONS:  

                                                              
Club Pairs, Junior Pairs Mid-Week Pairs Thursday Junior Pairs and Friday Pairs:


The competition will be played over a total of 7 – 9 sessions with the best of the qualifying number of sessions to count being 2 less than the total number of playing sessions programmed for the year.


Founders’ Ladder:
The competition will be played over a total of 7 – 9 sessions with the best of the qualifying number of sessions to count being 2 less than the total number of playing sessions programmed for the year.
A player does not have to play the full number of sessions to win.
A player should play with a different player each session to be eligible to win a prize.
If a player plays with the same partner on more than one occasion, only the first score will count.

Two Session Events:
No substitutes are allowed for Club Pairs, Junior Pairs Mid-Week Pairs Thursday Junior Pairs and Friday Pairs or two session Pairs’ events.


Three and Four Session Pairs’ Events:
One substitute will be allowed on one occasion.


Teams’ Events:
One substitute will be allowed on two separate occasions.
If substitutes are used they must be eligible for the event, otherwise the pair or team become ineligible to win the event.
Partnerships within the Team cannot be changed during a match but may be changed between matches at the preference of the Team.


Mixed grade Events:
These will be won by the top mixed grade pair.

CONDUCT AND ETIQUETTE:

The Laws of Duplicate Contract Bridge 2007 apply to all Club play.  Players should maintain at all times a courteous attitude towards their partners and opponents.  They should carefully avoid any remarks or action that might cause annoyance or embarrassment to another player, or might interfere with the enjoyment of the game.  Every player should follow uniform and correct procedure in calling and playing, since any departure from correct standards may disrupt the orderly progress of the game. 

The following are considered to be breaches of propriety:


(a)         The use of different designations for the same call by a partnership.


(b)         Any indication of approval or disapproval of a call or play.

 
(c)         Indication of the expectation or intention of winning or losing a trick that has not been completed.


(d)         A comment or act during the auction or play drawing attention to the number of tricks required to make or defeat a contract.


(e)         Volunteering information that should be given only in response to a question.


(f)          Looking intently at any other player during the auction or play, or at another player's hand for the purpose of seeing his/her cards, or observing the place from which s/he draws a card.  (But it is not improper to act on information acquired by inadvertently seeing an opponent’s card.)


(g)         Varying the normal tempo of bidding or play, for the purpose of disconcerting the other players.


(h)         Leaving the table needlessly before a move is called.


As a matter of courtesy, a player should refrain from:


(a)         Paying obviously insufficient attention to the game (as when a player obviously takes no interest in his/her hand, or fraudulently requests a review of the auction).


(b)         Making gratuitous comments during the play as to the auction or the adequacy of the contract.


(c)         Detaching a card from his/her hand before it is his/her turn to play, or playing a card from dummy out of turn.


(d)         Arranging cards played to previous tricks in a disorderly manner, or mixing his/her cards before the result of a deal has been agreed to.


(e)         Making a claim or concession of tricks if there is any doubt as to the outcome of the deal.


(f)          Prolonging play unnecessarily for the purpose of disconcerting the other players.


(g)         Summoning the Director in a manner discourteous to him or the other contestants


(h)         Should a player disagree with a Director’s decision when he has been called to rule on an infringement, said player has the right to appeal but play at the table must continue according to the Director’s decision. From the moment a Director makes his decision the player has thirty minutes to advise the Director that an appeal will be lodged.


PARTNERSHIP AGREEMENTS:


It is improper to convey information to a partner by means of a call or play based on a special partnership agreement, whether explicit or implicit, unless such information is fully and freely available to the opponents (see Law 40).
It is not improper for a player to violate an announced partnership agreement, so long as his/her partner is unaware of the violation (but habitual violations within a partnership may create implicit agreements, which must be disclosed).  No player has the obligation to disclose to the opponents that s/he has violated an announced agreement. 
If the opponents are subsequently disadvantaged i.e. by drawing a false inference from such violation, they are not entitled to redress.
When explaining the significance of partner’s call or play in reply to an opponent's inquiry (see Law 40), a player should disclose all special information conveyed through the partnership agreement or experience; but she/he need not disclose inference drawn from general bridge knowledge and experience.
It is improper for a player whose partner has given a mistaken explanation to correct the error immediately or to indicate in any manner that a mistake has been made.  She/he must not take any advantage of the unauthorised information so obtained.  She/he is under no obligation at any later time to inform the opponents that the explanation was erroneous.  If a player subsequently realises that his/her own explanation was erroneous or incomplete, she/he should immediately call the Director (who will apply Law 21 or Law 40(b)).


HESITATIONS:


A long pause or hesitation before bidding, particularly if the bid is a pass, may be regarded as unauthorised information given to a partner.  The Director will give an adjusted score if it is judged that the partner’s action was modified by the hesitation.


BRIDGE TABLE PROTOCOL:

• Respect all players at all times
• Players must toss for seating – winner must sit North/South
• South is responsible for Bridge Pad – Dummy may enter data if required
• South should always ensure East checks the score and enters the code
   when codes used.
• East passes the Bridge Pad to North, onto West, onto South for all to see %
• North is responsible for Boards
• West to move as soon as possible
• West only look at the Traveller if time permits and they haven’t been asked
   to move
• Players should not hesitate to call Director as that is the Director’s purpose
• All players are responsible for clearing tables and rubbish bins at end of
   play

 

INCORRECT SCORES

If an incorrect score is published on the website, the request to correct the score should be made by the pair being disadvantaged by the correction.  Notification of the error should be given to the club secretary as soon as possible, but no later than start of play for that session in the following week.

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Director's Duties

THE DIRECTOR SHALL BE AT THE CLUB 15 minutes before play is due to commence.
Minimum number of boards required for Maximum C points is 20. Minimum number of tables for the awarding of C points is 2 full tables.
Between 11-19 boards 1/2 C points are awarded.

(Feed-ins: ALWAYS AN EVEN NUMBER IN TOTAL)
If feed-ins are required:
Odd numbers of tables - even number of feed-ins into last table.
Even number of tables - odd number (X boards per table) of feed-ins into last table and one (X boards per table) of feed-ins into the table having the number of half the number of tables being played. For example, if only one board is being played per table, then there should be only one board on any mid-point feed-in table. If there are two boards per table, then there should be two boards on the mid-point feed-in table and so on.

Check that any feed-ins are at the correct tables and that they are controlled by competent players.

Before play commences announce:
(a) The number of tables being played:
(b) The number of boards being played:
(c) The fact that for any infringement, the Director must be called.
Ensure that Phantom is at N/S Table 4, the exception being with 111/2 Tables and 24 boards, Phantom should be at Table 12.

Check the Phantom at all skips.

When called for an infringement, make certain of the infringement and then read the appropriate rule(s) from the Rule Book. Do not rely on memory -ensure that all players understand the rule and your ruling which should be given confidently. If possible remain at the table to ensure that the ruling is followed.

From time to time, ensure boards are progressing correctly. Patrol the room to ensure that play and ethics are according to the rules.

Allow reasonable time for the play of each board - approximately 7 minutes for the first board and any feed-ins and 6 1/2 to 7 minutes for each subsequent board.

If a pair is consistently slow, warn them, after a reasonable number of boards, that if they continue to be slow they will be penalised. Once a warning has been given, the penalty must be invoked if slow play continues and if, in your opinion, it is warranted.

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Movements

Odd number of tables: When EW have finished play at the table immediately before the one at which they started, divide the number of feed-ins by two, and play the resulting number of further rounds. Then ask EW to subtract their current table number from the number of tables in the room plus one, and move to the result. Play a further number of rounds equal to half the number of feed-ins.

Even number of tables, no feed-ins: Play a number of rounds equal to half the number of tables, then ask EW to skip one table. Boards move normally. Continue to play until EW have played at their initial table again.

Even number of tables, feed-ins: As for odd number of tables. Remember to include the midpoint table feed-ins in your calculations.

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